That way, they can decide to not get involved in it, or more usefully, can decide to move forward an era before (or when) the event starts. The only way that a 'sometimes we will give alternatives' can make any sense is if players are given vital information about the event up-front. The idea that Inno could listen to their customers and yet only sometimes not give alternatives is stupid - it makes no difference to planning decisions to sometimes give alternatives but other times not. The game has become more involved and complex over the years and Inno seemed to recognise that this means a necessity to spend time in an era before progressing. Customers want to be able to research an era (the game pushes us to do so, putting the last military unit right at the end) and yet also need the time to gather goods, level up GBs and enjoy playing in that era before moving on. I read on these forums that it hadn't always been the case but that Inno had listened to the pleas of its customers and (as I understood it) had changed so that alternatives would be given. Click to expand.I understand what you are saying and I agree with you, in some measure.įrom when I first started playing this game at Easter, quests never asked us to research or scout without having an alternative.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |